<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-7">
<character>
<name type="string">Insect</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">History (Shaggai)</name>
<type type="string">IQ/H</type>
<level type="number">14</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">8</points>
<text type="string"></text>
<pageref type="string">B200</pageref>
<parentuuid></parentuuid>
<uuid>k157</uuid>
</id-00001>
<id-00002>
<name type="string">Observation</name>
<type type="string">Per/A</type>
<level type="number">12</level>
<relativelevel type="string">Per-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B211</pageref>
<parentuuid></parentuuid>
<uuid>k164</uuid>
</id-00002>
<id-00003>
<name type="string">Tactics</name>
<type type="string">IQ/H</type>
<level type="number">13</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B224</pageref>
<parentuuid></parentuuid>
<uuid>k161</uuid>
</id-00003>
</skilllist>

</abilities>


<attributes>
<strength type="number">3</strength>
<strength_points type="number">-70</strength_points>
<dexterity type="number">13</dexterity>
<dexterity_points type="number">60</dexterity_points>
<intelligence type="number">13</intelligence>
<intelligence_points type="number">60</intelligence_points>
<health type="number">10</health>
<health_points type="number">0</health_points>
<hitpoints type="number">3</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">3</hps>
<will type="number">13</will>
<will_points type="number">0</will_points>
<perception type="number">13</perception>
<perception_points type="number">0</perception_points>
<fatiguepoints type="number">10</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">10</fps>
<basiclift type="string">1.8</basiclift>
<onehandedlift type="string">4</onehandedlift>
<twohandedlift type="string">14</twohandedlift>
<shove type="string">21.6</shove>
<carryonback type="string">27</carryonback>
<shiftslightly type="string">90</shiftslightly>
<frightcheck type="string">13</frightcheck>
<tastesmell type="string">13</tastesmell>
<touch type="string">13</touch>
<vision type="string">13</vision>
<hearing type="string">13</hearing>
<thrust type="string">1d-5</thrust>
<swing type="string">1d-4</swing>
<basicspeed type="string">5.75</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">5</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">5</move>
</attributes>


<combat>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
<dodge type="number">8</dodge>
<parry type="number">9</parry>
<block type="number">7</block>
<dr type="string">0</dr>

<meleecombatlist>
<id-00001>
<name type="string">Bite</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Bite</name>
<level type="number">13</level>
<damage type="string">1d-6 pi+</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Kick</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Kick</name>
<level type="number">11</level>
<damage type="string">1d-5 cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00002>
<id-00003>
<name type="string">Punch</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">13</level>
<damage type="string">1d-6 cr</damage>
<reach type="string">C</reach>
<parry type="string">9</parry>
</id-00001>
</meleemodelist>
</id-00003>
</meleecombatlist>


<rangedcombatlist>
<id-00001>
<name type="string">Affliction (Agony)</name>
<st type="string"></st>
<bulk type="number"></bulk>
<lc type="string"></lc>
<text type="string"></text>
<tl type="string"></tl>
<rangedmodelist>
<id-00001>
<name type="string">Primary</name>
<level type="number">13</level>
<damage type="string">HT-3 aff</damage>
<acc type="number">3</acc>
<range type="string">10/100</range>
<rof type="string">1</rof>
<shots type="string"></shots>
<rcl type="number">1</rcl>
</id-00001>
</rangedmodelist>
</id-00001>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">0</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">0</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">0</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">1.8</enc0_weight>
<enc1_weight type="string">3.6</enc1_weight>
<enc2_weight type="string">5.4</enc2_weight>
<enc3_weight type="string">10.8</enc3_weight>
<enc4_weight type="string">18</enc4_weight>
<enc0_move type="string">5</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string"></height>
<weight type="string"></weight>
<age type="string"></age>
<appearance type="string">Unnatural parasite</appearance>
<sizemodifier type="string">-5</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">Affliction (Agony) (4) (Agony)</name>
<points type="number">80</points>
<text type="string"></text>
<pageref type="string">B35</pageref>
<parentuuid></parentuuid>
<uuid>k153</uuid>
</id-00001>
<id-00002>
<name type="string">Born Tactician (1)</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">T:IW135, PU3:12</pageref>
<parentuuid></parentuuid>
<uuid>k156</uuid>
</id-00002>
<id-00003>
<name type="string">Dark Vision</name>
<points type="number">25</points>
<text type="string"></text>
<pageref type="string">B47</pageref>
<parentuuid></parentuuid>
<uuid>k165</uuid>
</id-00003>
<id-00004>
<name type="string">Flight (Winged)</name>
<points type="number">30</points>
<text type="string"></text>
<pageref type="string">B56</pageref>
<parentuuid></parentuuid>
<uuid>k151</uuid>
</id-00004>
<id-00005>
<name type="string">Insubstantiality</name>
<points type="number">80</points>
<text type="string"></text>
<pageref type="string">B62</pageref>
<parentuuid></parentuuid>
<uuid>k158</uuid>
</id-00005>
<id-00006>
<name type="string">Teeth (Sharp Beak)</name>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B91</pageref>
<parentuuid></parentuuid>
<uuid>k160</uuid>
</id-00006>
<id-00007>
<name type="string">Vibration Sense</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">B96</pageref>
<parentuuid></parentuuid>
<uuid>k166</uuid>
</id-00007>
</adslist>


<disadslist>
<id-00001>
<name type="string">Callous</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B125</pageref>
<parentuuid></parentuuid>
<uuid>k163</uuid>
</id-00001>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
</languagelist>

<reactionmodifiers>
,,,,,,+1 from 'Born Tactician' when Anyone you serve with or command, -1 from 'Callous' when past victim, or has Empathy
</reactionmodifiers>

<tl type = "string">10</tl>
<tl_points type = "number">35</tl_points>
</traits>


<inventorylist>
</inventorylist>

<pointtotals>
<attributes type="number">50</attributes>
<ads type="number">271</ads>
<disads type="number">-5</disads>
<quirks type="number">0</quirks>
<skills type="number">11</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">327</totalpoints>
<unspentpoints type="number">-177</unspentpoints>
</pointtotals>

</character>
</root>